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Legends of Aria Wiki
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==Combat mechanics== ===Fighters=== '''[[Weapons]]''' Weapons vary by damage type, range, speed, and the primary stat associated with using that weapon. Shorter weapons tend to swing faster, and longer weapons slower. There are '''SIX''' ('''6''') main types of weaponskills in ''Legends of Aria'' which relate to how the weapons are used and the associated skill. * [[Bashing]] * [[Piercing]] * [[Slashing]] * [[Lancing]] * [[Archery]] (Ranged weapons) * [[Brawling]] (Does not require a weapon) Most weapons also deal the corresponding damage type, to the way they are used, though there are some non-conformists that have deal a different damage type than the associated skill. Weapon attack rates are dependent on the physical stats of the character, Strength ('''STR''') and Agility ('''AGI'''). The Primary stat associated with each weapon, are used to determine which stats have heavier influence on the attack speed, and damage of the weapon. Agility weapons are usually faster, with lower damage, while Strength weapons are usually slow attacking, but heavy hitting. There are also balanced weapons that have a closer to equal weighting of each of those stats toward attack speed. In relation to damage, base damage is weighted very heavily if not completely toward the primary stat. If you use brawling then you have a bonus to your attack when not using a weapon. '''Weapon Hit Chance:''' Hit chance in melee, is determined by your skill in Lancing/Piercing/Slashing/Bashin/Archery/Brawling. The Chest is the largest target and so that is where most hits land. Each miss causes a recovery penalty, so the next attack is slightly slower. The magnitude of the failure increases this penalty, so an outright miss, carries a larger penalty than being parried or dodged.
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